UX Design & Systems Integration for B2B Websites

Design A Better Customer Experience While Connecting The Systems And Processes That Keep Your Business Running.

Let's Connect

Your website has two jobs.

It needs to make sense to the people using it. And it needs to work with the systems and processes behind your business.

That sounds obvious. Yet many websites are designed the other way around. Navigation mirrors the company's internal structure. Technology decisions are made before anyone has worked out what the website actually needs to do. And manual processes that could have been automated remain firmly in place.

We approach UX and system design from both sides.

We look at what your customers are trying to accomplish, how they look for information and where they're likely to get stuck. Then we look behind the scenes at your processes, data and business systems.

The result is a blueprint for a website that works for the people using it and the people running it.

Let’s Discuss Your Project

Good UX Starts With A Simple Question: What Is Your Customer Trying To Do?

UX stands for “User Experience”. Strip away the terminology and it's really about making things make sense.

When someone lands on your website, can they quickly figure out where they are? Can they find what they're looking for? Do they understand what to do next?

If the answer is no, making the website prettier won't solve the problem.

This is particularly important for B2B websites, where your customer may need to understand a complicated service, compare products, find technical specifications, submit a service request, get pricing or figure out which person in your organization they need to speak with.

And here's where things often go sideways: you know your business extremely well. You know your departments, terminology, product categories and processes. Your customers don't necessarily think about your business the same way you do.

UX design closes that gap.

We look at your website from the user's perspective and structure the experience around what they're actually trying to accomplish.

But The User Experience Is Only Half Of The Picture

There is another group of people using your website: your own team.

Every time someone copies information from a website form into a CRM, manually enters an online order into an ERP, updates the same information in three places or answers a question that your website should have answered, there is friction behind the scenes.

It costs time. And time costs money.

This is why our UX work often extends into system design.

Before we decide what technology to use, we map what needs to happen. We look at the information moving through your organization, the systems that already manage it and the places where people are doing work that technology could handle instead.

Your website might need to connect with a CRM, ERP, field service management platform, accounting system, inventory database or another application your business depends on.

Or it might not.

The point is that we don't begin with the technology. We begin with the problem.

That approach is consistent with how we develop websites at Mawazo: requirements and user journeys come first, followed by the platform and technical architecture that best support them. Then we work on page flow, graphic design, and interactive elements. 

UX Design for Complex B2B Websites

B2B websites can get complicated quickly.

You may have prospective customers researching a solution, existing customers looking for support, purchasing teams comparing options and technical users searching for specifications.

Then there are your sales, marketing, service and operations teams, all of whom may need the website to do something different.

Trying to give everyone everything usually creates a mess.

Good UX is about creating order.

We determine who your important audiences are, what each one needs to accomplish and how those needs fit together. Then we design a structure that helps people get where they need to go without first having to understand how your company is organized.

This isn't a new philosophy for us. We've long approached UX by asking whether a design successfully enables visitors to do what they came to do, with information architecture, content structure and functionality playing a central role.

Let’s Discuss Your Project

What UX and System Design Can Include

Not every project needs every UX exercise. A relatively straightforward B2B website doesn't need to be turned into a six-month research project.

The work should fit the problem.

Depending on what you're building, we may use a combination of the following.

User Research

We need to understand the people we're designing for.

That can mean reviewing analytics and existing customer information, speaking with stakeholders, examining customer questions and pain points, or conducting more formal user research.

We're looking for evidence that helps us understand what people need rather than relying entirely on what we think they need.

Customer Journeys and User Flows

We map what people are trying to accomplish and the steps required to get there.

Maybe a prospect needs to determine which service applies to them and request a quote. A customer may need to find a part and check its specifications. Someone else may need to submit a service request.

Once you can see those journeys, it becomes much easier to spot unnecessary steps, missing information and dead ends.

Information Architecture

Information architecture is simply the organization of information so people can find it.

Your company may organize itself around divisions, departments or product lines. That's useful internally, but it doesn't automatically mean your website should be structured the same way.

We organize content around the way your audience looks for it, while still making the website practical for your team to manage.

Wireframes

This is where the experience starts becoming tangible.

Wireframes show the structure and functionality of important pages without getting distracted by colours, photography and visual styling.

We can concentrate on the questions that matter first: What belongs on this page? What should someone see first? What happens when they click here? Where does this information come from? Where do they go next?

Solving those questions before development is considerably easier than solving them halfway through a build.

Interactive Prototypes

For more complex websites and web applications, we turn wireframes into interactive prototypes.

Now you can actually click through the experience.

That makes abstract discussions much more concrete. Instead of everyone imagining something slightly different when they talk about a feature, there is something in front of you that you can use, question and improve.

It also gives us a much better foundation for defining functionality, scope and budget before substantial development begins. Mawazo's current development process uses this kind of upfront prototyping on larger and more complex projects specifically to answer important questions while changes are easier and less expensive to make.

System and Integration Design

If the website needs to exchange information with other systems, we work through that before website design and development.

Where does the information originate?

Which system owns it?

What needs to be displayed on the website?

What happens after someone submits something?

Does a person need to touch the information at all?

These questions help us identify integrations and opportunities for automation, but they also prevent us from automating a bad process simply because we can.

Usability Testing

You can spend weeks discussing whether something is intuitive.

Or you can put it in front of someone and find out.

Usability testing shows us where people hesitate, misunderstand an instruction, overlook something important or take a completely different path from the one we expected.

Those aren't failures. They're useful information — particularly when we discover them before development.

UI and Visual Design

Once we know how the experience should work, we design how it should look.

Brand, typography, colour, imagery and interface elements all matter. But they now have a job to do: support the experience we've already worked through.

The design isn't trying to rescue a confusing structure. It's making a good structure easier and more enjoyable to use.

Our UX and System Design Process

We don't disappear for several weeks and come back with a grand reveal.

You are involved in the process because you understand your business in ways we never will. Our role is to bring a different perspective: your customer, the experience, the technology and the bigger picture of how they fit together.

Define the problem

Before we design anything, we establish what you're actually trying to accomplish.

What isn't working today? What does your customer need? What does your business need? What processes happen behind the website? What would a successful outcome look like?

This gives us something much more useful than a list of requested features.

It gives us a problem to solve.

Understand the users

Next, we look at your audiences and the information available to us about their behaviour, needs and questions.

The depth of the research depends on the project. What doesn't change is the principle: important design decisions should have a reason behind them.

Map the experience and the systems

Now we start connecting the dots.

We map important user journeys, information flows, business processes and system requirements.

This is often where interesting things emerge.

A website problem may actually be a content problem. A UX problem may turn out to be a business-process problem. A feature someone thought needed custom development may already be handled perfectly well by an existing system.

Finding that out now is much better than finding it out after development has started.

Structure and wireframe

We establish the information architecture and create wireframes for important pages and interactions.

This is the skeleton of the experience.

Without the distraction of finished visual design, everyone can concentrate on whether the website actually makes sense.

Prototype and test

Where it adds value, we create a clickable prototype and test important journeys.

We refine the experience based on what we learn.

The objective isn't to prove our first idea was right. It's to find the problems while they're still easy to fix.

Design and develop

With the UX, functionality and requirements established, visual design and development have a much clearer foundation.

Developers aren't left filling in functional gaps halfway through the build, and designers aren't being asked to make an unresolved experience look finished.

Technology follows the requirements rather than dictating them. Mawazo applies that same platform-agnostic approach to web development, recommending technology based on the website, business requirements and budget rather than forcing every project onto one preferred CMS.

Launch, measure and improve

Real users will always teach you something.

Once the website is live, analytics and user behaviour can show us what's working, where people are struggling and where there may be another opportunity to improve.

A launch isn't the end of UX. It's when you finally get to see the experience working in the real world.

What Does Better UX Actually Do for Your Business?

UX can sound rather abstract until you connect it to everyday business problems.

Done properly, it can make information easier to find because customers no longer need to understand your organizational chart to navigate your website.

It can create clearer paths to important actions, whether that's requesting a quote, finding a product, contacting the right person or submitting a service request.

It can reduce repetitive work by giving customers the information and tools they need to help themselves.

It can make complicated information easier to understand without dumbing it down.

And when UX and system design are considered together, it can reveal operational inefficiencies hiding behind the website — duplicate data entry, disconnected systems and manual processes that have quietly become "the way we've always done it."

For us, that's an important distinction.

A website shouldn't just look better after a redesign.

It should work better.

The Experience Comes Before the Technology

We're technology people. We build websites and web applications, work with platforms including Umbraco, WordPress, Duda and Kentico, and integrate websites with business systems.

But technology is a means to an end.

Starting with a platform before understanding the requirements is a little like choosing the building materials before you've designed the house.

Sometimes the right answer is a relatively simple website.

Sometimes it's sophisticated search and filtering.

Sometimes your website needs to talk to your CRM, ERP or field service platform.

Sometimes what looks like a website project is really a much bigger opportunity to rethink how information moves through your business.

We work that out first.

Then we choose and design the technology to support it.

UX Design in Practice

From An Outdated Website To A Clearer Customer Journey

When Shauna Chan came to Mawazo, the website needed more than a visual refresh.

We started by mapping the ideal customer journey through research and UX sessions. We developed detailed wireframes and functional specifications before development began, giving both the client and development team a clear picture of what we were building.

That upfront work meant many of the questions that could have become development problems were resolved much earlier.

Following launch:

  • Mobile-friendliness increased from 80% to 98%.
  • Average time on site increased by 57% in the first month.
  • Customers, partners and staff commented positively on the improved navigation and usability.

The important part isn't simply that the new website looked better.

People found it easier to use.

Why Work With Mawazo for UX and System Design?

We Look At The Whole Picture

UX doesn't exist in isolation from content, technology, marketing or your business processes.

With decades of experience across web development, digital strategy and marketing, we look at how those pieces work together. Mawazo's broader approach is built around integrated, measurable digital systems rather than treating individual tactics as isolated projects.

We Don't Start With A Platform

We're platform-agnostic.

First we work out what the website needs to do. Then we determine the technology that makes sense for the requirements and budget.

We Solve Expensive Problems When They're Still Inexpensive

Changing a box on a wireframe is easy.

Changing a feature after it has been designed, developed, integrated and tested isn't.

We'd much rather have the difficult conversations early.

We Understand Complex B2b Environments

Multiple audiences. Technical content. Complicated services. Integrations. Internal workflows. Large amounts of information.

That's where UX and system design become particularly valuable.

We Measure What Happens Next

We don't believe a website is successful simply because it launched.

Once people start using it, we can look at behaviour and performance, learn from it and continue improving the experience. That reflects Mawazo's broader focus on measurable results and ongoing refinement rather than treating launch as the finish line.

Your Website Should Make Sense

To your customers.

To your staff.

And to the systems that keep your business running.

If it doesn't, the solution may not be another redesign.

You may need to go back to the experience itself: understand what people are trying to accomplish, remove the friction, simplify the process and then design the technology around it.

That's what UX and system design is for.

Let’s Discuss Your Project

Frequently Asked Questions

  • What is UX design?

    UX, or User Experience design, is the process of designing how someone experiences and uses a website or application. It includes how information is organized, how people navigate, what happens when they interact with something and how easily they can accomplish what they came to do.

  • What's the difference between UX and UI design?

    UX focuses on how the experience works. UI, or User Interface design, focuses more specifically on the interface people see and interact with.


    A useful way to think about it is that UX determines how the experience should work, while UI helps make that experience clear, consistent and visually appropriate. Mawazo has historically made the same distinction between the functional experience and the visual interface.

  • What is System Design?

    For our web projects, system design (similar to architecture design) looks at how the website or web application needs to work with the technology and business processes around it.


    That can include data flows, integrations, internal workflows, CRM or ERP connections, content management and automation.


    The objective is to understand the whole system before we start building individual pieces of it.

  • Do we need user research for every UX project?

    You need an understanding of your users. How we get there depends on the project.


    Sometimes there is already useful customer research, analytics and stakeholder knowledge available. Other projects benefit from interviews, usability testing or more formal UX research.


    We don't add research exercises simply to tick a UX box. We use the methods that will help us make better decisions.

  • Why do you create wireframes before visual design?

    Because it's much easier to discuss whether something works when you're not debating colours and photography at the same time.


    Wireframes allow us to concentrate on information, hierarchy, intuitive navigation, functionality and user journeys first.


    Once those pieces make sense, we can focus on how the website should look.

  • What's the difference between a wireframe and a prototype?

    A wireframe shows the structure of a page or experience. A prototype connects those screens and interactions so you can click through important parts of the experience.


    For more complex projects, prototypes help stakeholders understand what is being proposed and allow us to work through functionality before development.

  • Can UX help an existing website?

    Absolutely.


    You don't necessarily need to throw out your website to improve its UX. Analytics, customer feedback, user behaviour and usability testing can help us identify specific points of friction and determine what needs to change.


    Sometimes the answer is redoing the web design.


    Sometimes it isn't.

  • Can UX improve conversions?

    UX can remove obstacles that get in the way of conversion.


    If someone can understand what you do, find the information they need, decide whether you're relevant to them and easily take the next step, you've created a much better path to conversion.


    It still doesn't mean every visitor will become a lead — nor should they. Good UX also helps the wrong customer recognize that you're not the right fit.

  • Why combine UX and system design?

    Because what happens on the screen and what happens behind it are increasingly connected.


    A beautifully designed landing page isn't particularly helpful if someone in your office has to copy every submission into three other systems.


    Looking at UX and system design together allows us to consider the entire journey — including what happens after your customer clicks Submit.


    And quite often, that's where some of the biggest opportunities are hiding.